Red Dead Redemption 2 Camp Requests Guide: All Items, Locations, and Rewards
I’ve replayed Red Dead Redemption 2 more times than I probably should admit, and every single run reminds me of one thing: the best parts of this game are not always the shootouts, robberies, or cinematic missions. Sometimes it’s the small moments around camp that make the entire journey unforgettable.
A lot of players rush through the story and completely ignore the camp companion requests. Big mistake.
These little side interactions are where the Van der Linde gang actually feels alive. One minute Arthur is helping someone hunt down an outlaw, and the next he’s searching half the frontier for a harmonica because Sadie misses music. That contrast is exactly why Rockstar’s world still feels years ahead of most modern open-world games.
If you want better immersion, unique rewards, hidden dialogue, and even one of the easiest achievement requirements in the game, you should absolutely complete camp requests before moving too far into the story.
Here’s my fully rewritten breakdown of the best and most important camp requests in RDR2, including locations, triggers, rewards, and a few tips I learned after way too many hours wandering around the frontier.
Why Camp Requests Actually Matter
Most players think these errands are just filler content. They aren’t.
Camp requests in Red Dead Redemption 2 add personality to every gang member and unlock some surprisingly useful rewards. You’ll get consumables, ammo, cosmetic gear, crafting materials, and exclusive camp dialogue that many players never hear.
They also contribute toward the “Errand Boy” Trophy/Achievement, which requires completing five companion requests.
But honestly, the biggest reward is immersion.
The camp starts feeling less like a mission hub and more like a dysfunctional family trying to survive together.
How Camp Requests Work
Rockstar never explains the system very well, which is why so many requests get missed.
Here’s the important part:
| Mechanic | What You Need To Know |
|---|---|
| Chapter Lock | Many requests disappear permanently after certain story missions. |
| Time of Day | Most only trigger during daytime camp interactions. |
| Camp Mood | Better camp supplies often lead to more casual dialogue. |
| Character Activity | NPCs must usually be performing specific animations. |
One thing I always tell new players: slow down.
After major story missions, walk through camp and talk to everyone. Don’t sprint to the next yellow marker immediately. Some of the best character moments in the entire game happen during downtime.
Best Chapter 2 Camp Requests
Chapter 2 is easily the golden era of the gang. Horseshoe Overlook feels relaxed, optimistic, and alive before everything starts falling apart later.
This is also where most important requests appear.
Abigail’s Thimble Request
Abigail occasionally asks Arthur for a thimble while handling chores around camp.
The item itself is random loot, which makes this request slightly annoying if you’re unlucky. I usually find one by looting cabins or enemy camps naturally during exploration.
Reward:
- Honor boost
Simple request, but it adds a surprisingly wholesome interaction between Arthur and Abigail.
Jack’s Comic Book Request
This one is easy to miss unless you spend time with Jack after the fishing mission.
He asks Arthur for a scary comic book, and honestly, this side interaction perfectly captures Arthur’s softer side beneath all the outlaw chaos.
Best Comic Book Locations:
- Downes Ranch
- Clawson’s Rest
- Pleasance Schoolhouse
Reward:
- Chocolate Bar
- Honor increase
Not the greatest reward mechanically, but definitely one of the better character moments.
Pearson’s Rabbit Request (The Famous Scout Jacket)
If you’ve spent time in the RDR2 community, you already know this one.
Pearson’s rabbit request is legendary because it unlocks the unique Scout Jacket, one of the best-looking clothing pieces in the game.
The problem? The trigger conditions are ridiculously specific.
You need to approach Pearson during the morning while he’s preparing food and drinking beer behind the camp table.
Important Tip: Use a Varmint Rifle for a clean rabbit kill.
Reward:
- Scout Jacket
- Gold Core stew
This is easily one of the most valuable camp requests in the entire game.
Mary-Beth’s Fountain Pen Request
Mary-Beth asking Arthur for a proper pen is one of the most underrated interactions in the game.
It reinforces her dream of becoming a writer and gives Arthur one of his more genuine conversations in camp.
Fountain Pen Location: Visit Osmund Grove near Emerald Ranch.
Inside the cabin, the pen sits beside a tragic scene that perfectly matches the darker tone Rockstar hides throughout the world.
Reward:
- Ring
- Honor points
Javier’s Oleander Sage Request
Javier wants Oleander Sage to poison throwing knives.
Classic Javier.
You’ll mostly find this plant around the swamps of Lemoyne, especially near Bayou Nwa.
Reward:
- Poison Throwing Knives x3
Actually useful in combat, unlike some of the smaller rewards.
Chapter 3 Requests Worth Completing
By Chapter 3, the mood at Clemens Point still feels relatively stable, but tension inside the gang starts becoming noticeable.
This chapter contains some of the most emotional requests.
Sadie Adler’s Harmonica Request
This is probably my personal favorite.
Sadie mentions wanting a harmonica after losing almost everything in her life. It’s a small request, but the dialogue hits harder than expected.
Harmonica Location:
- Granger’s Hoggery shack
Reward:
- Gun Oil
- Honor boost
More importantly, you get a rare quiet moment with Sadie before she fully transforms into the hardened gunslinger players remember later.
Kieran’s Burdock Root Request
Kieran spends most of his time taking care of horses, so naturally he asks Arthur for herbs that help treat them.
Reward:
- Horse Medicine
- Additional camp dialogue
Kieran is one of the most overlooked characters in the game, and this request makes him feel far more human.
Molly O’Shea’s Pocket Mirror
Molly’s request is subtle, but it quietly reveals how disconnected she feels from the rough outlaw lifestyle.
Pocket Mirror Location:
- Martha’s Swain cabin
Reward:
- Cigar
- Honor points
It’s one of those requests that says more about the character than the reward itself.
Chapter 4 Requests Before Everything Falls Apart
By the time the gang reaches Shady Belle, the atmosphere changes completely.
Camp interactions become darker, more desperate, and honestly harder to enjoy emotionally during replays.
Still, there are a few requests worth completing before the story escalates.
Dutch’s Pipe Request
Dutch asking Arthur to retrieve his pipe feels symbolic in hindsight.
At first it seems harmless. Later, it feels like another example of Arthur constantly cleaning up after Dutch.
Pipe Location:
- Vetter’s Echo cabin
Be careful here because a massive grizzly bear can ambush you inside the shack.
Reward:
- Camp standing boost
- Cigar
The encounter itself is honestly more memorable than the reward.
Lenny’s Pocket Watch Request
Lenny’s nighttime conversations around the campfire are some of the best dialogue sequences in the game.
His pocket watch request usually appears during late-night camp stories.
Reward:
- Dynamite x2
Lenny remains one of the strongest side characters Rockstar has ever written, and these smaller interactions are a huge reason why.
My Personal Strategy For Completing Every Request
After several full playthroughs, here’s the easiest way I’ve found to avoid missing anything.
1. Explore Before You Need Items
A lot of request items can be collected early and stored forever.
If you see unique loot in cabins, grab it immediately.
2. Don’t Rush Story Missions
This is the biggest mistake most players make.
The camp is practically a second main storyline.
3. Keep Camp Supplies Healthy
When morale is terrible, gang interactions become less frequent.
Donate food, pelts, and money regularly.
4. Spend Time At Camp
Seriously.
Sit by the fire. Listen to conversations. Play poker or dominoes. RDR2 becomes a completely different experience when you stop treating camp like a pit stop.
RDR2 Guide: How to Get the Rolling Block Rifle Early in Chapter 2 (2026 Working Glitch)
Final Thoughts
Even after all these years, Red Dead Redemption 2 still feels unmatched when it comes to world-building and character immersion.
The camp request system proves that Rockstar understood something many modern games still miss: players remember emotional connections more than checklist content.
Some of these requests only reward a cigar, a tonic, or a few honor points. But the real payoff is seeing Arthur Morgan interact with the gang like an actual person instead of just a mission machine.
That’s what makes the game special.
And honestly? On my latest replay, I enjoyed these quiet camp moments even more than the big robberies.









