Assassin’s Creed Black Flag Resynced Land Combat Guide: How to Master Target Locking and Swordplay Mechanics
When I launched Assassin’s Creed Black Flag Resynced, I expected prettier visuals, smoother sailing, and maybe a few modern quality-of-life improvements. What I didn’t expect was for Ubisoft to completely reinvent how Edward Kenway fights on land.
Veterans who spent hundreds of hours in the original 2013 release probably remember how absurdly easy ground combat eventually became. You could stand in the middle of an entire fortress, wait for counter prompts, and watch Edward effortlessly chain through dozens of enemies without breaking a sweat. It looked cinematic, but once you understood the system, there was almost no challenge left.
That era is over.
Black Flag Resynced completely abandons the passive counter-kill formula. Instead, every duel feels deliberate. Positioning matters. Enemy types matter. Even choosing the wrong target can get you punished within seconds.
After spending countless fights experimenting with every mechanic, watching experienced players break down encounters, and comparing community strategies, I’ve found that success comes from mastering several core systems instead of relying on one overpowered trick.
Combat Feels More Like a Modern Action Game
The biggest surprise isn’t the animations.
It’s the pacing.
Enemies attack more aggressively than ever before. They pressure you constantly instead of politely waiting for their turn. Multiple opponents coordinate attacks, shield units protect ranged soldiers, and heavy enemies force you to actually think before swinging your swords.
Button mashing simply doesn’t survive for long.
The combat now rewards players who can:
- read enemy behavior
- react quickly
- manage positioning
- prioritize dangerous opponents
- create openings instead of waiting for them
That single philosophy changes every encounter throughout the campaign.
Why Target Lock Is the Most Important Mechanic
If I had to give only one piece of advice to new players, it would be this:
Use Target Lock immediately.
Clicking R3 locks Edward onto a specific enemy, completely changing how combat behaves.
Without it, fights become messy. Edward may attack someone you never intended to hit, while stronger enemies slip behind your camera.
Once locked on, everything becomes more controlled.
Target Lock provides several major advantages:
| Advantage | Why It Matters |
|---|---|
| Better camera control | Keeps dangerous enemies visible. |
| Accurate attacks | Prevents random swings toward unintended targets. |
| Strafe movement | Allows precise positioning around opponents. |
| Guard pressure | Lets you consistently wear down one enemy’s defense. |
One mistake I see newer players make is unlocking the camera every time they want to attack someone else.
Don’t.
Instead, simply flick the right stick left or right while staying locked. Target switching becomes nearly instant and keeps combat flowing naturally.
Every Attack Has a Purpose
Unlike the original game, attacks aren’t interchangeable anymore.
Each one fills a specific role.
Light Attacks
Fast strikes remain your primary offensive tool.
They’re excellent against:
- standard guards
- weakened enemies
- recovering opponents
Their real job isn’t massive damage.
They’re designed to slowly drain an opponent’s guard meter while building combo pressure.
Trying to spam light attacks forever is asking to get parried.
Experienced enemies adapt surprisingly quickly.
Heavy Attacks
Heavy swings feel incredibly satisfying.
Landing one can remove huge chunks of an opponent’s posture while smashing through ordinary defenses.
The downside?
They’re slow.
Very slow.
Once Edward begins the animation, you’re committed.
If another soldier attacks during that startup, you’ll usually eat the hit.
Because of that, I almost never open fights with heavy attacks.
Instead, I use them after:
- successful dodges
- broken guard
- enemy recovery animations
- short light attack strings
The reward is enormous when timed correctly.
Hidden Blades Aren’t Your Main Weapon Anymore
This change divided the community.
Personally?
I actually like it.
Hidden Blades no longer function as regular combat weapons.
Instead, they’re reserved for:
- stealth assassinations
- execution animations
- contextual finishers
- post-parry eliminations
This gives Edward’s dual cutlasses much more importance throughout open combat.
Rather than constantly switching weapons, you now earn Hidden Blade executions through skillful play.
It feels much more satisfying.
Perfect Parries Win Battles
Forget the old counter system.
Perfect Parries are now everything.
Timing matters far more than simply pressing the block button.
When executed correctly, a Perfect Parry immediately staggers the attacker, opening an opportunity for devastating counterattacks and stylish execution chains.
Miss the timing by even a fraction?
You’ll usually perform only a standard block.
That’s still useful.
But against elite enemies, blocking alone rarely gives you momentum.
After enough practice, Perfect Parries become second nature, especially against agile enemies who rely on relentless aggression.
The Kick Is Secretly One of the Best Moves
At first glance, kicking looks almost pointless.
It deals no real damage.
Then you realize how powerful it actually is.
The Kick can:
- interrupt enemy attacks
- stop unblockable abilities
- push enemies away
- create breathing room
- set up environmental kills
Some of my favorite moments came from kicking armored soldiers straight off docks instead of grinding through their massive health pools.
Environmental kills remain incredibly satisfying and often save valuable healing resources.
Sweep Completely Destroys Defensive Enemies
Certain opponents refuse to stop blocking.
Trying to brute-force their defense usually wastes stamina and time.
That’s where Sweep becomes invaluable.
Landing a properly timed Sweep instantly knocks heavily defensive enemies onto the ground.
Once they’re down, Edward gains access to brutal ground finishers that bypass their otherwise frustrating defenses.
Against shield-focused enemies, this mechanic feels almost mandatory.
Understanding Enemy Types Makes Combat Easier
Every enemy isn’t built the same.
Recognizing who deserves your attention first dramatically improves survival.
Standard Guards
They’re numerous but predictable.
Simple light attack combinations or standard parries usually finish them quickly.
Never let them surround you.
Numbers become dangerous surprisingly fast.
Riflemen
These soldiers are more annoying than difficult.
They constantly fire from rooftops while you’re busy fighting melee opponents.
I always eliminate them first.
Ignoring ranged enemies almost guarantees unnecessary damage throughout longer encounters.
Agile Fighters
Fast dagger users completely punish reckless aggression.
Heavy attacks rarely connect.
Instead:
- stay patient
- keep Target Lock active
- rely on Perfect Parries
- interrupt them with quick kicks
Once staggered, they fall surprisingly quickly.
Brutes
Brutes are walking tanks.
Their heavy swings deal enormous damage while their posture meter lasts much longer than ordinary enemies.
The safest strategy is simple:
- Lock onto them.
- Dodge sideways.
- Attack from behind.
- Never trade blows directly.
Trying to overpower them head-on almost never works.
Captains
Captains combine defensive skill with aggressive offense.
They’re arguably the toughest regular enemies in the game.
Instead of rushing them, wait for clear openings.
Perfect Parries, Sweeps, and flank attacks consistently outperform reckless aggression.
Core Combat Mechanics at a Glance
| Mechanic | Primary Function | Best Situation |
|---|---|---|
| Target Lock | Controls camera and movement | Every encounter |
| Target Switch | Quickly changes focus | Large battles |
| Light Attack | Builds pressure | Standard enemies |
| Heavy Attack | Breaks posture | Punishing openings |
| Perfect Parry | Staggers opponents | Defensive play |
| Kick | Interrupts attacks | Crowded fights |
| Sweep | Knocks down blockers | Shielded enemies |
| Strafe Dodge | Creates flank opportunities | Elite opponents |
Practical Tips That Made the Biggest Difference
Some lessons only become obvious after dozens of fights.
These helped me more than any weapon upgrade.
Always carry healing supplies.
Combat is significantly less forgiving than the original game. Healing items often determine whether you survive longer fortress assaults.
Watch the guard meter instead of health.
Breaking posture is usually more valuable than slowly reducing HP.
Once an enemy’s guard collapses, finishing them becomes dramatically easier.
Stop mashing buttons.
Queued attacks can trap Edward in lengthy animations.
If an unblockable strike appears during that sequence, you may be completely unable to dodge.
Deliberate inputs consistently outperform frantic ones.
Clear rooftops before starting large fights.
Riflemen become major threats if ignored.
Removing them early keeps the battlefield under control.
Use your surroundings.
Walls, ledges, barrels, cliffs, docks, staircases, and elevated platforms all create opportunities for instant eliminations.
Sometimes one well-placed kick saves minutes of dangerous fighting.
Assassin’s Creed Black Flag Resynced Hideout Guide: Best Passive Income Strategies
Final Thoughts
Black Flag Resynced doesn’t simply polish the original combat system—it rebuilds it into something far more rewarding.
Every victory now feels earned.
Target Lock transforms chaotic battles into manageable duels. Perfect Parries reward precision instead of passive waiting. Kicks, Sweeps, heavy strikes, and positioning all serve meaningful tactical purposes, creating combat encounters that remain engaging long after the opening hours.
Players returning from the 2013 classic will probably struggle during their first few missions because old habits die hard. Standing still and fishing for counter animations simply isn’t an option anymore. The remake expects you to move constantly, study enemy behavior, and choose the right tool for every situation.
After dozens of hours, I honestly can’t imagine going back to the original system. Sword fights now have weight, rhythm, and genuine tension. Winning against a group of skilled soldiers feels satisfying because you know it happened through smart decision-making rather than automated animations.
Master the Target Lock, practice your Perfect Parries until the timing becomes muscle memory, control the battlefield with Kicks and Sweeps, and Edward Kenway once again becomes one of the most dangerous pirates—and Assassins—to ever sail the Caribbean.









